Triangulations
A triangulation of a set S of points is a partition
of the convex hull of S into
triangles. This assumes that not all points of S are collinear.
Strengths
- point location queries
- nearest neighbor queries
- range queries
- interpolation
On the right you see a triangulation of a set of points in the
plane, the points and edges on the convex hull are drawn in red.
The picture is a screenshot from the example
of computing and verifying a triangulation.
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Example of computing
and verifying a triangulation
Representation
The triangulation is represented by the parameterized
graph GRAPH<POINT,int> G . G is a straight
line embedded plane map. It corresponds to the triangulation T
of the set of points L as follows:
- Nodes are in one-to-one correspondence with the points in
L
G is bidirected
- For each node
v of G the list A(v)
of edges out of v is ordered cyclically. This cyclic ordering
agrees with the counter-clockwise ordering of the edges incident to
the point in T corresponding to v .
- Each edge
e of G has an integer label that
gives information about the edge.
Running Time
The algorithm is an extension of the sweep algorithm for
convex hull. The running time is O(nlogn) .
Verifying Triangulations
The function
bool Is_Triangulation(GRAPH<POINT,int>& G)
returns true if G is a convex planar subdivision in which
every bounded face is a triangle or all nodes of G lie on
a common line. See also Verification of Geometric
Structures.
We use the notation POINT to indicate that the algorithm works both for
points and rat_points . See also Writing
Kernel Independent Code.
Algorithms for Constrained Triangulations
LEDA provides additional algorithms for computing triangulations of segments,
plane maps, and polygons. Details can be found on the Manual
Page of Geometry Algorithms. |
See also:
Data
Types for 2-D Geometry
Convex Hulls
Linear Lists
Parameterized Graphs
Writing Kernel Independent Code
Delaunay Triangulations
Delaunay Diagrams
Verification of Geometric Structures
Geometry Algorithms
Geometry
Graphs
GeoWin
Manual Entries
Manual
Page of Geometry Algorithms
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