The class template for update objects is geowin_update<I,R>
where I is the container of the input scene and R is the
container of the result scene.
On the right you see a screenshot of an Example
for Result Scenes and Update Objects.
It is possible to define a new update object by deriving from the
base type and overwriting the virtual update function of the base
class
void update(const I& input, R& output);
with your own update functionality.
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