/*******************************************************************************
+
+  LEDA 7.2.3  
+
+
+  button32.h
+
+
+  Copyright (c) 1995-2026
+  by Algorithmic Solutions Software GmbH
+  All rights reserved.
+ 
*******************************************************************************/



#include <LEDA/graphics/pixmaps/button32/balls.xpm>
#include <LEDA/graphics/pixmaps/button32/beer.xpm>
#include <LEDA/graphics/pixmaps/button32/blocks.xpm>
#include <LEDA/graphics/pixmaps/button32/books.xpm>
#include <LEDA/graphics/pixmaps/button32/bulb.xpm>
#include <LEDA/graphics/pixmaps/button32/c_file.xpm>
#include <LEDA/graphics/pixmaps/button32/clock.xpm>
#include <LEDA/graphics/pixmaps/button32/complement.xpm>
#include <LEDA/graphics/pixmaps/button32/computer.xpm>
#include <LEDA/graphics/pixmaps/button32/continue.xpm>
#include <LEDA/graphics/pixmaps/button32/crush.xpm>
#include <LEDA/graphics/pixmaps/button32/cube.xpm>
#include <LEDA/graphics/pixmaps/button32/door_exit.xpm>
#include <LEDA/graphics/pixmaps/button32/draw.xpm>
#include <LEDA/graphics/pixmaps/button32/exit.xpm>
#include <LEDA/graphics/pixmaps/button32/eye.xpm>
#include <LEDA/graphics/pixmaps/button32/flag.xpm>
#include <LEDA/graphics/pixmaps/button32/gift.xpm>
#include <LEDA/graphics/pixmaps/button32/graph.xpm>
#include <LEDA/graphics/pixmaps/button32/grid.xpm>
#include <LEDA/graphics/pixmaps/button32/hammer.xpm>
#include <LEDA/graphics/pixmaps/button32/hand.xpm>
#include <LEDA/graphics/pixmaps/button32/help.xpm>
#include <LEDA/graphics/pixmaps/button32/home.xpm>
#include <LEDA/graphics/pixmaps/button32/info.xpm>
#include <LEDA/graphics/pixmaps/button32/intersect.xpm>
#include <LEDA/graphics/pixmaps/button32/intersect2.xpm>
#include <LEDA/graphics/pixmaps/button32/key.xpm>
#include <LEDA/graphics/pixmaps/button32/keyboard.xpm>
#include <LEDA/graphics/pixmaps/button32/light_off.xpm>
#include <LEDA/graphics/pixmaps/button32/light_on.xpm>
#include <LEDA/graphics/pixmaps/button32/lightning.xpm>
#include <LEDA/graphics/pixmaps/button32/make_file.xpm>
#include <LEDA/graphics/pixmaps/button32/maze.xpm>
#include <LEDA/graphics/pixmaps/button32/mouse.xpm>
#include <LEDA/graphics/pixmaps/button32/news.xpm>
#include <LEDA/graphics/pixmaps/button32/notebook.xpm>
#include <LEDA/graphics/pixmaps/button32/paper.xpm>
#include <LEDA/graphics/pixmaps/button32/pen.xpm>
#include <LEDA/graphics/pixmaps/button32/pencil.xpm>
#include <LEDA/graphics/pixmaps/button32/pencils.xpm>
#include <LEDA/graphics/pixmaps/button32/people.xpm>
#include <LEDA/graphics/pixmaps/button32/person.xpm>
#include <LEDA/graphics/pixmaps/button32/polyhedron.xpm>
#include <LEDA/graphics/pixmaps/button32/printer.xpm>
#include <LEDA/graphics/pixmaps/button32/ps_file.xpm>
#include <LEDA/graphics/pixmaps/button32/puzzle.xpm>
#include <LEDA/graphics/pixmaps/button32/raster.xpm>
#include <LEDA/graphics/pixmaps/button32/ruler.xpm>
#include <LEDA/graphics/pixmaps/button32/run.xpm>
#include <LEDA/graphics/pixmaps/button32/run1.xpm>
#include <LEDA/graphics/pixmaps/button32/scissors.xpm>
#include <LEDA/graphics/pixmaps/button32/sleep.xpm>
#include <LEDA/graphics/pixmaps/button32/small_earth.xpm>
#include <LEDA/graphics/pixmaps/button32/snowman.xpm>
#include <LEDA/graphics/pixmaps/button32/solids.xpm>
#include <LEDA/graphics/pixmaps/button32/stop.xpm>
#include <LEDA/graphics/pixmaps/button32/tex_file.xpm>
#include <LEDA/graphics/pixmaps/button32/text_file.xpm>
#include <LEDA/graphics/pixmaps/button32/watch.xpm>
#include <LEDA/graphics/pixmaps/button32/win95.xpm>

#include <LEDA/graphics/pixmaps/win_icon1.xpm>


// #define num_xpm_button32 61

#define num_xpm_button32 62

static const char** xpm_button32[] = {
balls_xpm,
beer_xpm,
blocks_xpm,
books_xpm,
bulb_xpm,
c_file_xpm,
clock_xpm,
complement_xpm,
computer_xpm,
continue_xpm,
crush_xpm,
cube_xpm,
door_exit_xpm,
draw_xpm,
exit_xpm,
eye_xpm,
flag_xpm,
gift_xpm,
graph_xpm,
grid_xpm,
hammer_xpm,
hand_xpm,
help_xpm,
home_xpm,
info_xpm,
intersect_xpm,
intersect2_xpm,
key_xpm,
keyboard_xpm,
light_off_xpm,
light_on_xpm,
lightning_xpm,
make_file_xpm,
maze_xpm,
mouse_xpm,
news_xpm,
notebook_xpm,
paper_xpm,
pen_xpm,
pencil_xpm,
pencils_xpm,
people_xpm,
person_xpm,
polyhedron_xpm,
printer_xpm,
ps_file_xpm,
puzzle_xpm,
raster_xpm,
ruler_xpm,
run_xpm,
run1_xpm,
scissors_xpm,
sleep_xpm,
small_earth_xpm,
snowman_xpm,
solids_xpm,
stop_xpm,
tex_file_xpm,
text_file_xpm,
watch_xpm,
win95_xpm,

win_icon1_xpm
};


static const char* name_xpm_button32[] = {
"balls",
"beer",
"blocks",
"books",
"bulb",
"c_file",
"clock",
"complement",
"computer",
"continue",
"crush",
"cube",
"door_exit",
"draw",
"exit",
"eye",
"flag",
"gift",
"graph",
"grid",
"hammer",
"hand",
"help",
"home",
"info",
"intersect",
"intersect2",
"key",
"keyboard",
"light_off",
"light_on",
"lightning",
"make_file",
"maze",
"mouse",
"news",
"notebook",
"paper",
"pen",
"pencil",
"pencils",
"people",
"person",
"polyhedron",
"printer",
"ps_file",
"puzzle",
"raster",
"ruler",
"run",
"run1",
"scissors",
"sleep",
"small_earth",
"snowman",
"solids",
"stop",
"tex_file",
"text_file",
"watch",
"win95",

"win_icon1"
};

#if defined(__GNUC__)
inline char xpm_button32_unused_warning()
{ return xpm_button32[0][0][0] + name_xpm_button32[0][0]; }
#endif

