/*******************************************************************************
+
+  LEDA 7.2.3  
+
+
+  menu.h
+
+
+  Copyright (c) 1995-2026
+  by Algorithmic Solutions Software GmbH
+  All rights reserved.
+ 
*******************************************************************************/


#ifndef LEDA_MENU_H 
#define LEDA_MENU_H

#if !defined(LEDA_ROOT_INCL_ID)
#define LEDA_ROOT_INCL_ID 723202
#include <LEDA/internal/PREAMBLE.h>
#endif


#include <LEDA/graphics/window.h>

LEDA_BEGIN_NAMESPACE

//------------------------------------------------------------------------------
//   MENUES
//------------------------------------------------------------------------------

/*{\Manpage {menu} {} {Menues}}*/

class __exportC menu : public window {

/*{\Mdefinition
Menues are special panels consisting only of a vertical list of buttons. }*/

public:

/*{\Mcreation M }*/

 menu() : window(-1,-1) { buttons_per_line(1); }
/*{\Mcreate creates an empty menu $M$.}*/

 menu(string s) : window(-1,-1,s) { buttons_per_line(1); }
/*{\Xcreate creates an empty menu $M$ with header $s$.}*/

~menu() {}


/*{\Moperations 1.2 4.8 }*/

int button(string s, int n) { return window::button(s,n); }
/*{\Mopl     adds a button with label $s$ and number $n$ to $M$.}*/

int  button(string s) { return window::button(s); }
/*{\Mopl     adds a new button to $M$ with label $s$ and number equal to its
             position in the list of all buttons (starting with $0$).}*/


int  button(string s, int n, void (*F)(int)) { return window::button(s,n,F); }
/*{\Mopl     adds a button with label $s$, number $n$ and action 
             function $F$ to $M$. Function $F$ is called with actual
             parameter $n$  whenever the button is pressed. }*/
	     
int  button(string s, int n, const window_handler& obj) 
/*{\Mopl  as above with handler object |obj|.}*/
{ return window::button(s,n,obj); }	     

int  button(string s, void (*F)(int)) { return window::button(s,F); }
/*{\Mopl     adds a button with label $s$, number equal to its rank and action 
             function $F$ to $M$. Function $F$ is called with the number of the
             button as argument whenever the button is pressed. }*/
	     
int  button(string s, const window_handler& obj) 
/*{\Mopl  as above with handler object |obj|.}*/
{ return window::button(s,obj); }	     

int  button(string s, int n, window& W) { return window::button(s,n,W); }
/*{\Mopl     adds a button with label $s$, number $n$, and attached window 
             $W$ to $M$.Whenever the button is pressed $W$ is opened. }*/


int  button(string s, window& W) { return window::button(s,W); }
/*{\Mopl     adds a button with label $s$ and attached window $W$ to $M$.
             Whenever the button is pressed $W$ is opened and 
             $W$.read\_mouse() is returned. }*/

void separator() { window::separator(); }
/*{\Mopl     inserts a separator (horizontal line) at the current position. }*/ 


int open(window& W, int x, int y) { return menu_open(x,y,&W); } 
/*{\Mopl   open and read menu $M$ at position $(x,y)$ in window $W$. }*/

void set_graphwin(GraphWin* p) { grawin_ptr = p; }
};


#if LEDA_ROOT_INCL_ID == 723202
#undef LEDA_ROOT_INCL_ID
#include <LEDA/internal/POSTAMBLE.h>
#endif


LEDA_END_NAMESPACE

#endif
